#ifndef MATH_H
#define MATH_H

#include "appGlobals.h"
#include "vec3.h"

Vec3 pickingRay(const QPointF& mousePos, Vec3* pStart = 0, Vec3* pEnd = 0);
bool pointOnXYPlane(float zDepth, const Vec3& r1, const Vec3& r2, QPointF& pos);

#endif // MATH_H

